I gave her the following resources to think about:
The teacher in this article used game-like elements to personalize the way she taught her class. This article is about a math class, but I think the same concepts could be applied to other areas:
http://www.goventureoasis.com/resources/pdf/5111201034254.pdf
This is a TEDx talk that doesn't use the word "gamify" but does speak to some of the same elements:
http://www.freetech4teachers.com/2012/04/tedx-bozeman-classroom-game-design.html#.UXhvkGOnbD0
Finally, this post also has a lot of the ideas about individualized and self-paced learning but in context of why the flipped classroom didn't work:
http://plpnetwork.com/2012/10/08/flip-love-affair/
All three of these resources develop the concept of student choice within a set curriculum.
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